Mike’s day job keeps him busy, but nights are still his for writing. He publishes in the Fantasy/Sci-Fi genre and has recently tried his hand at Urban Fantasy. Mike has several books in various states of disarray and is hammering them into shape one evening at a time.
Broken Worlds: Book 1 The Colors of Change
Jake, a teenaged boy from the modern world is mysteriously transported to a fantastical land where magic is real, and he can see it. With the help of his friends, both human and non-human, Jake must find a way to get home and save their world from the evil sorcerer/inventor that brought him there.Hunted for his link to modern technology. Jake must find a way to survive pursuit by techno-magical creatures while adjusting to his new situation and abilities, attending a new school, facing magic-wielding bullies, and the travails of young love. Broken Worlds: The Colors of Change is the first book of the Broken Worlds series, a fantasy-adventure story about a teen-aged boy misplaced in time and space with no memory of who he is or where he is from. This is a newly revised 10 year anniversary edition.
Conner has been stowing away for years, hopping from spaceport to spaceport, but he’s never been caught. Until now. You’d think the crew would be happy he saved the ship from certain doom, but they dropped him on Providence, a dusty, backwater rock in the middle of nowhere. With a busted radio and no ship due for the better part of a year, they might as well have tossed him out the airlock.
Now he’s a stranger in town with nowhere to hide and he has never been great at making friends. The Mayor gives him a job, Miss Francine rents him a room, and Mudflap and Sarah show him the ropes. Unfortunately, Conner has a distinct knack for ticking people off. and it doesn’t take long for him to open his mouth and ruin it all.
On his own with only his trusty blasters and a clue to the location of a mysterious Project Harrow, Conner sets out to find it—somewhere out in the badlands—and things go from bad to worse. For the first time in his life, Conner has found something he can’t do alone.
Providence has more ways to kill a man than the mayor has mining claims. It will take the help of friends Conner didn’t know he had, to get him through. Conner’s life has been turned upside down. Now, if he can just land on his feet . . .
A small town in Appalachian West Virginia coal country. A quiet place in the middle of nowhere. Just far enough from the cities that the stars light up the sky at night. A place rich in history, if not much else. A focal point of magic and a hotbed of witches. The perfect place to stop for the night.
Jamie Donavan rolled into Stiversville on fumes to find the only gas station closed. With his stomach as empty as his wallet, he was drawn like a moth to the warm, inviting lights of Dinah's Diner, also closed for the night. He only wanted a meal and a place to camp, but from his first glimpse of Gina, Dinah's daughter and current owner of the café, Jamie's life on the road was put on hold.
Drawn into a web of haunted mines, missing children, spells, and curses, Jamie finds himself growing closer to Gina and at odds with the town's founding family. A solitary drifter is supposed to drift on through, but Gina and her cougar of an aunt, Eleanor, are enough reason to stick around for a while. Now if his head would stop throbbing and the town cop would stop hassling him, Jamie just might enjoy his stay.